Draw perfect pressure-sensitive freehand strokes.
🔗 Demo
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npm install perfect-freehand
or
yarn add perfect-freehand
This package's default export is a function that:
- accepts an array of points and an (optional) options object
- returns a stroke outline as an array of points formatted as
[x, y]
import getStroke from 'perfect-freehand'
You may format your input points as array or an object. In both cases, the value for pressure is optional (it will default to .5
).
getStroke([
[0, 0, 0],
[10, 5, 0.5],
[20, 8, 0.3],
])
getStroke([
{ x: 0, y: 0, pressure: 0 },
{ x: 10, y: 5, pressure: 0.5 },
{ x: 20, y: 8, pressure: 0.3 },
])
The options object is optional, as are each of its properties.
Property | Type | Default | Description |
---|---|---|---|
size |
number | 8 | The base size (diameter) of the stroke. |
thinning |
number | .5 | The effect of pressure on the stroke's size. |
smoothing |
number | .5 | How much to soften the stroke's edges. |
streamline |
number | .5 | How much to streamline the stroke. |
simulatePressure |
boolean | true | Whether to simulate pressure based on velocity. |
easing |
function | t => t | An easing function to apply to each point's pressure. |
start |
function | t => t | Tapering options for the start of the line. |
end |
{ } | Tapering options for the end of the line. | |
last |
boolean | true | Whether the stroke is complete. |
The start
and end
options accept an object:
Property | Type | Default | Description |
---|---|---|---|
taper |
boolean | 0 | The distance to taper. |
easing |
function | t => | An easing function for the tapering effect. |
When taper
is zero for either start or end, the library will add a rounded cap at that end of the line.
getStroke(myPoints, {
size: 8,
thinning: 0.5,
smoothing: 0.5,
streamline: 0.5,
easing: t => t * t * t,
simulatePressure: true,
last: true,
start: {
taper: 20,
easing: t => t * t * t,
},
end: {
taper: 20,
easing: t => t * t * t,
},
})
Tip: To create a stroke with a steady line, set the
thinning
option to0
.
Tip: To create a stroke that gets thinner with pressure instead of thicker, use a negative number for the
thinning
option.
While getStroke
returns an array of points representing the outline of a stroke, it's up to you to decide how you will render these points.
The function below will turn the points returned by getStroke
into SVG path data.
function getSvgPathFromStroke(stroke) {
if (!stroke.length) return ""
const d = stroke.reduce(
(acc, [x0, y0], i, arr) => {
const [x1, y1] = arr[(i + 1) % arr.length]
acc.push(x0, y0, (x0 + x1) / 2, (y0 + y1) / 2)
return acc
},
["M", ...stroke[0], "Q"]
)
d.push("Z")
return d.join(" ")
}
To use this function, first use perfect-freehand to turn your input points into a stroke outline, then pass the result to getSvgPathFromStroke
.
import getStroke from "perfect-freehand"
const myStroke = getStroke(myInputPoints)
const pathData = getSvgPathFromStroke(myStroke)
You could then pass this string either to an SVG path element:
<path d={pathData}/>
Or, if you are rendering with HTML Canvas, you can pass the result to a Path2D
constructor).
const myPath = new Path2D(pathData)
ctx.fill(myPath)
To render a stroke as a "flattened" polygon, add the polygon-clipping
package and use the following function together with the getSvgPathFromStroke
.
import polygonClipping from 'polygon-clipping'
function getFlatSvgPathFromStroke(stroke) {
const poly = polygonClipping.union([stroke])
const d = []
for (let face of poly) {
for (let points of face) {
d.push(getSvgPathFromStroke(points))
}
}
return d.join(' ')
}
Tip: For implementations in Typescript, see the example project included in this repository.
import * as React from "react"
import getStroke from "perfect-freehand"
import { getSvgPathFromStroke } from "./utils"
export default function Example() {
const [points, setPoints] = React.useState()
function handlePointerDown(e) {
e.preventDefault()
setPoints([[e.pageX, e.pageY, e.pressure]])
}
function handlePointerMove(e) {
if (e.buttons === 1) {
e.preventDefault()
setPoints([...points, [e.pageX, e.pageY, e.pressure]])
}
}
return (
<svg
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
style={{ touchAction: "none" }}
>
{points && (
<path
d={getSvgPathFromStroke(
getStroke(points, {
size: 24,
thinning: 0.5,
smoothing: 0.5,
streamline: 0.5
})
)}
/>
)}
</svg>
)
}
A TypeScript type for the options object.
import { StrokeOptions } from 'perfect-freehand'
For advanced usage, the library also exports smaller functions that getStroke
uses to generate its SVG data. While you can use getStroke
's data to render strokes with an HTML canvas (via the Path2D element) or with SVG paths, these new functions will allow you to create paths in other rendering technologies.
import { strokePoints } from 'perfect-freehand'
const strokePoints = getStrokePoints(rawInputPoints)
Accepts an array of points (formatted either as [x, y, pressure]
or { x: number, y: number, pressure: number}
) and a streamline value. Returns a set of streamlined points as [x, y, pressure, angle, distance, lengthAtPoint]
. The path's total length will be the length of the last point in the array.
Accepts an array of points (formatted as [x, y, pressure, angle, distance, length]
, i.e. the output of getStrokePoints
) and returns an array of points ([x, y]
) defining the outline of a pressure-sensitive stroke.
import { getOutlinePoints } from 'perfect-freehand'
const outlinePoints = getOutlinePoints(strokePoints)
Please open an issue for support.
Have an idea or casual question? Visit the discussion page.