mfrancis95/hellfire
An old-school fire effect, brought to SDL2. Thanks to http://fabiensanglard.net/doom_fire_psx/index.html.
C++
Issues
- 0
Add README
#8 opened by mfrancis95 - 0
Add a second OpenGL renderer that uses glBufferSubData() instead of glMapBuffer
#6 opened by mfrancis95 - 0
Add proper error handling
#7 opened by mfrancis95 - 0
Add key to cut off the fire source
#4 opened by mfrancis95 - 0
Add OpenGL renderer
#1 opened by mfrancis95 - 0
- 0
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