/SweetSuite

SweetSuite, an AIO plugin for doing things faster after matches end.

Primary LanguageC++OtherNOASSERTION

Main Features

  • Instant Queue allows you to automatically queue up for a match after a game ends (That's right, even before the item drop and EXP gain windows pop up!).
  • Instant Training allows you to load up Freeplay as soon as a match is done (No more navigating menus!), and works great in tandem with Instant Queue.
  • Instant Exit instantly exits to the main menu after a match is done. (Perfect when you want to get out of the game quickly but don't know what to do next!)

All Features

  • Instant Queue - This option allows you to start searching for the same playlist you last searched for immediately after finishing a game.
  • Instant Training - Instant Training allows you to go right into free play after a match has ended. No more traversing around menus and confirming things to get to training.
  • Instant Exit - Don't want to train, but still want out of the match in a speedy-like manner? This option kicks you to the main menu as soon as your game is done.
  • Delay - If you do not want to do something instantly, you can set a custom delay (in seconds) to wait beforehand!
  • Map Selection - You can choose from most all the available maps in Rocket League to instantly train on from a drop-down menu!
  • Random Maps - You can select "Random Map" to get a random map when you load into free play
  • AutoGG Support - If you use the built-in AutoGG feature, no need to worry, you will get your GG in before joining free play.
  • Casual Switch - Disable plugins for Casual Game modes!

Planned Features

  • Custom Training Pack Support
  • Workshop Map Support
  • Disable for Private Matches
  • Don't queue if party size changes
  • Auto ready for casual modes
  • Have plugin disabled for X amount of matches

Known Bugs

  • When cancelling queue after auto-queue starts searching, the menu becomes glitched and you are stuck in post-game menu until the timer runs out.
  • AutoGG does not always work.

Credits

  • Special thanks to Aleksbgbg, HalfwayDead, CinderBlock, and Tyni for contributing and making this possible!