Having fun learning about ray tracers and implementing the ray tracer from http://raytracegroundup.com/.
Currently RayJ allows you to define planes, spheres, ambient light sources, and point light sources in your scene. Shading is done using the Blinn-Phong Model.
Future versions hope to include reflections, refractions, shadows, more light sources, and more objects. Ultimately, in the end I hope to be able to create a somewhat realistic rendering of the famous Cornell Box Image.
I also hope to add some way to watch live as the imaged is ray traced (I'm told this is an experience).
Running ./gradlew run
from the command line will create the image file image.ppm
, which is the rendered image in the netpbm image format