Toy project for learning about making a game in OpenGL / C (e.g. doing things like lighting, shading, texturing, matrix maths, etc...). Might turn it into some sort of Rosetta stone for learning about this in other languages as well.
OpenGL, GLEW, and GLFW
Running make
should compile everything. Then ./sokoban
to actually run it. I've only compiled / ran it on a 64-bit Arch Linux distribution.