mgsx-dev/gdx-gltf

Model transparent sorting

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Hello,

I think there may be an issue in renderables transparent sorting you may look into.

transp.mp4

Here's the test model file

atest.zip

Rendrer colliding transparent object is a classic issue (OpenGL limitation), not related to libgdx.

in your example, both objects have blended material, if you remove blending attribute from blue cube material, it displays properly.