Issues
- 1
- 0
Sky Box images need to be the same resolution
#133 opened by Zwark - 0
Skybox fragment shader error in 2.2.1 on Android
#130 opened by yahel-ck - 1
SkyBox exception
#129 opened by MonstrousSoftware - 2
Fix Cascaded Shadow Maps on WebGL
#126 opened by MonstrousSoftware - 0
GLTF extensions: KHR_mesh_quantization
#124 opened by antzGames - 0
- 5
- 1
Model transparent sorting
#121 opened by MikOfClassX - 2
- 1
- 4
Native memory leak: pixmaps are never released
#109 opened by dar-dev - 1
Cannot use pattern matching in instanceof due to "sourceCompatibility = 1.8" in gradle build
#108 opened by dar-dev - 0
- 0
- 5
The GlbExporter is missing.
#103 opened by bitdream - 1
- 0
- 2
- 0
Pixmaps: novel about unpredictable disposing
#99 opened by imcasper - 0
- 1
GLTFLoaderBase shouldn't be disposable
#83 opened by mgsx-dev - 1
- 1
Add support for hiding mesh parts
#95 opened by TomerconDevelopers - 2
- 1
- 1
- 1
Finding the intersection of scenes
#85 opened by RazuvaevDD - 1
Snapshot sometimes is failing
#82 opened by ronjunevaldoz - 1
Feature request: support scene filtering
#80 opened by ronjunevaldoz - 2
- 1
- 1
Add back Android demo module
#64 opened by mgsx-dev - 3
Adding new GLTF extensions
#75 opened by MikOfClassX - 2
Load pixmap from bytes in WebGL
#55 opened by yuripourre - 1
Ability to access/modify lights
#74 opened by MikOfClassX - 1
compatibility with libgdx 1.10.0
#72 opened by MikOfClassX - 6
Artifacts
#70 opened by SergeyPentsov - 5
- 1
- 1
- 0
Better morph target support
#63 opened by mgsx-dev - 3
- 2
How to check 3d clicks?
#61 opened by resatkrlc - 1
Dynamic Environment / IBL possible?
#60 opened by cosmicdan - 0
add mesh mirroring support
#58 opened by mgsx-dev - 1
Ready built .jar in download/releases
#56 opened by anonimo82 - 3
Frustum culling renderables
#54 opened by krojew - 2
- 1
Shared managed textures (AssetManager)
#52 opened by Hangman