mgsx-dev/gdx-gltf

MeshLoader. Add model file name to message [suggestion]

imcasper opened this issue · 1 comments

See MeshLoader:generateParts... around line 390.
Now the log-message does not contain information about the loaded model. Now I have to manually check each one. There may be hundreds of models. You may add the name of the model file.

i think you could log which file you're loading in your code right before loading it, no?