Issues
- 4
- 2
high index detected
#46 opened - 1
Faster BinaryDataFileResolver
#44 opened - 7
- 1
- 0
- 0
- 1
Render only visible
#38 opened - 7
- 0
Better filenames for exported textures
#36 opened - 1
- 0
- 1
Issue with GLTFQuickStartExample android
#33 opened - 1
- 2
- 2
Runtime instance loading
#30 opened - 0
Allow JPEG format for IBL export
#29 opened - 3
- 2
- 1
Desktop demo crash when enabling outline
#26 opened - 0
An easy way to render emissive only
#25 opened - 0
SceneManager constructor typo in docs
#23 opened - 1
Control emissivie factor
#22 opened - 4
Project status
#21 opened - 7
How do I build gdx-gltf-demo.jar?
#20 opened - 0
Provides few cheaper shader alternatives
#19 opened - 0
Incorrect seamless cubemap option
#18 opened - 0
A way to use mipmaps from Blender models
#17 opened - 3
Quick question: Export
#16 opened - 9
- 3
- 1
light frustum culling
#12 opened - 3
Better names for Scene related stuff
#11 opened - 1
Default IBL
#10 opened - 0
Point light shadows
#9 opened - 4
- 5
Incorrect display of the 3D model
#6 opened - 4
Doubt about rotation
#5 opened - 1
Port shader code to GLSL 130
#4 opened - 0
- 0
- 12
App crashing
#1 opened