Material Design Lite components intergration for Go.
This integration is particularly suitable with my fork of mdl.
glide get github.com/mh-cbon/mdl-go-components
To build a specific resources location,
go build -ldflags="-X github.com/mh-cbon/mdl-go-components.Tplpath=YOURPATH" your-main.go
package mdlgocomponents_test
import (
mgc "github.com/mh-cbon/mdl-go-components"
"github.com/mh-cbon/mdl-go-components/components"
"html/template"
"io"
"os"
)
var out io.Writer = os.Stdout
// demonstrate use of mdl-go-components
func Example_main() {
// create new template to reference mdl components blocks
t := mgc.MustTemplate()
// create a new render context: (template + writer)
ctx := mgc.NewRenderContext(t, out)
// create your components, and configure them
btn := components.NewButton()
btn.SetLabel("label")
btn.Classes.Add("the-class-name")
// attach components to a render context
ctx.AttachTo(btn)
// Call the component Render method to get the content.
if _, err := btn.Render(); err != nil {
panic(err)
}
// when suitable, components can be nested with the type
// mgc.ViewComponentRenderer see tabs, dup, form ect.
}
troubled by html/template
performance ? me too! Check this out :D