Bloom
High-dynamic-range (HDR) rendering with bloom as a post-processing effect. HDR image from Probes.
Screenshot
How-to
This project depends on Gust, see its project page for details on dependencies.
Recursive clone required
$ git clone --recursive <repository>
Build and run
$ scons
$ cd bin
$ ./bloom
Cleanup
$ scons -c
References
- David Wolff. OpenGL 4.0 Shading Language Cookbook. Packt Publishing. 2011.
- Cube Maps: Sky Boxes and Environment Mapping. [downloaded 2015-04-01]. Available from http://antongerdelan.net/opengl/cubemaps.html.
- High Dynamic Range Rendering in OpenGL. Fabien Houlmann; Stéphane Metz.