/bloom

High-dynamic-range (HDR) bloom

Primary LanguageC++OtherNOASSERTION

Bloom

High-dynamic-range (HDR) rendering with bloom as a post-processing effect. HDR image from Probes.

Screenshot

scrot

How-to

This project depends on Gust, see its project page for details on dependencies.

Recursive clone required

$ git clone --recursive <repository>

Build and run

$ scons
$ cd bin
$ ./bloom

Cleanup

$ scons -c

References

  1. David Wolff. OpenGL 4.0 Shading Language Cookbook. Packt Publishing. 2011.
  2. Cube Maps: Sky Boxes and Environment Mapping. [downloaded 2015-04-01]. Available from http://antongerdelan.net/opengl/cubemaps.html.
  3. High Dynamic Range Rendering in OpenGL. Fabien Houlmann; Stéphane Metz.