mi3ke's Stars
Sterberino/open-behavior-trees
"A collection of behavior tree scripts for developing game AI."
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
sabresaurus/SabreCSG
Level design tools for Unity
JohnBaracuda/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
Facepunch/Facepunch.Steamworks
Another fucking c# Steamworks implementation
MirzaBeig/Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Demigiant/demilib
A library of various utilities and tools for Unity (alpha)
arakis/Net3dBool
This is a port of the java j3dbool library to C#
JohannesMP/unity-scene-reference
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.
diasurgical/devilutionX
Diablo build for modern operating systems
yasirkula/UnityBezierSolution
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
keijiro/Kino
A collection of custom post processing effects for Unity
SebLague/Path-Creator
Path creation asset for Unity game development
lordofduct/spacepuppy-unity-framework-3.0
A framework of various tools to facilitate making games in Unity2017
SubjectNerd-Unity/ReorderableInspector
Automatic reorderable lists for Unity game engine components