WebGL Doom Glare
Original inspiration: http://yzergame.com/doomGlare.html and http://simonschreibt.de/gat/doom-3-volumetric-glow/
Basic implementation of Doom 3's "Glare". It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
Looking for help in improving it!
Deploy: https://webgl-doom-glare.vercel.app
hunter-gatherer boilerplate
As barebones I'm willing to go. You probably don't want to use this.
Featuring:
- Only 3 dependencies
- Fast build times
- Typescript, GLSL and SASS support
How to develop :
npm i && npm run dev
This will serve public/index.html
using bundled public/built/app.js
and public/built/scss/
from /src/app.ts
on localhost:1234
.
Assets need to be fetched from the public
folder.
It does not output the bundle to disk.
How to deploy
npm run build
to minify files, then deploy the public
folder.
This essentially uses the same script as the dev
command, but runs it just once and outputs the minified bundle to public/built
.