michaeleggers's Stars
enesmsahin/simple-lama-inpainting
ultralytics/ultralytics
Ultralytics YOLO11 🚀
matt77hias/Hieroglyph-v3
Hieroglyph 3 Rendering Engine
wwwtyro/instanced-lines-demos
This is the source for the demos in my blog post Instanced Line Rendering.
colmap/colmap
COLMAP - Structure-from-Motion and Multi-View Stereo
shpuld/sui-qc
Simple QuakeC (MenuQC) UI system for FTEQW
kroitor/gjk.c
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
JohannesEbke/cloudcomputing
Vorlesung Cloud Computing
strayrobots/scanner
An app for collecting raw RGB-D scans on iOS devices.
shpuld/id1-quakec-cleaned
A cleaned up version of QuakeC sources for vanilla Quake, based on properly licensed v1.01 version.
fte-team/fteqw
This is the official GitHub mirror for the FTEQW project.
wolfpld/tracy
Frame profiler
nakst/gf
A GDB frontend for Linux.
pixeltris/TwitchAdSolutions
df21-net/editor
Source code for the Dark Forces Editor
shinyquagsire23/OpenJKDF2
A cross-platform reimplementation of JKDF2 in C
MontyTRC89/Tomb-Editor
Tomb Editor
foone/BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
DarkMatterCore/nxdumptool
Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
gamephysicsweekend/VulkanRenderer
Basic renderer to be used as a starting project for the game physics book series
dhewm/dhewm3
dhewm 3 main repository
kujukuju/JaiBullet
Bullet physics CPP bindings for Jai.
TheoBendixson/Handmade-Hero-MacOS-Platform-Layer-Non-Video
What if Casey Muratori started Handmade Hero on a Mac? That's what this is.
nothke/NEngine
Learning how to make a small opengl game engine
oitofelix/mininim
The Advanced Prince of Persia Engine (a childhood dream)
nyakasko/homography_estimation
Feature matching (SIFT) between two images and then applying normalized linear homography estimation, robustified by standard RANSAC
charlietangora/gif-h
Simple C++ one-header library for the creation of animated GIFs from image data.
rohit-n/lithtech
idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
wangchen/Programming-Game-AI-by-Example-src
The source code of "Programming Game AI by Example"