/GFXLiquid

Example using a custom CIFilter with SpriteKit (for physics), filter consists of a CIGaussianBlur and CIColorMap (for thresholding the blur, hard edges) to give SKShapeNode's a fluid effect.

Primary LanguageSwift

GFXLiquid

  • Example using a custom CIFilter with SpriteKit (for physics), filter consists of a CIGaussianBlur and CIColorMap (for thresholding the blur, hard egdes) to give SKShapeNode's a fluid effect.