Math-oriented puzzle game for (primarily) handheld devices.
- Utilize old assets
- Recreate original gameplay - i.e. no animations in-game, but will keep it in mind and try to accomodate for it
- Use zig and SDL2 (SDL2, SDL2_image, SDL2_ttf, ...)
- "desktop" for development, but primarily iOS for release. Then Android.
- core/: core gameplay and rendering logics
- desktop/: wraps core and makes it runnable as a native executable
- ios/: wraps core and makes it runnable as an iOS application
...