Pinned Repositories
1kdemo
Framework for creating 1k demoscene intros.
DXRPrimaryRays
Raytracing test that shows how primary rays are dispatched on the GPU.
eneida
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
ImageBasedPBR
Image Based Lighting using DirectX 12.
pbr-test
Graphics demo (DirectX 12, PBR, IBL, C++20 modules).
Rasterization_Demo
Rasterization on the GPU in "slow motion".
SimpleRaytracer
Simple raytracer using DirectX Raytracing (DXR).
zig-d3d12-starter
Simple game written from scratch in Zig
zig-d3d12-test
Basic 3D rendering framework. Fully self-contained (no dependency on Visual Studio, libc or Windows SDK).
zig-gamedev
Main monorepo for @zig-gamedev libs and example applications
michal-z's Repositories
michal-z/pbr-test
Graphics demo (DirectX 12, PBR, IBL, C++20 modules).
michal-z/zig-d3d12-starter
Simple game written from scratch in Zig
michal-z/1kdemo
Framework for creating 1k demoscene intros.
michal-z/zig-d3d12-test
Basic 3D rendering framework. Fully self-contained (no dependency on Visual Studio, libc or Windows SDK).
michal-z/dawn-bin
michal-z/genartexp_0000_zig
michal-z/PerformanceExperiments
Real-time raymarching on the CPU.
michal-z/vimfiles
michal-z/julia
michal-z/mach-gpu-dawn
Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
michal-z/physics-test
michal-z/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
michal-z/webgpu_dawn-x86_64-windows-gnu
michal-z/zig.vim
Vim configuration for Zig
michal-z/allyourcodebase.com
michal-z/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
michal-z/country-slice
michal-z/dawn
Fork of dawn.googlesource.com/dawn with generated code and third-party dependencies committed
michal-z/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
michal-z/everyday
michal-z/Pacman
Pacman-like game using UE 5.0.0 Early Access.
michal-z/tracy
C++ frame profiler
michal-z/webgpu_dawn-aarch64-linux-gnu
michal-z/webgpu_dawn-aarch64-macos
michal-z/webgpu_dawn-x86_64-linux-gnu
michal-z/webgpu_dawn-x86_64-macos
michal-z/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
michal-z/Zig-ENet
Zig language bindings for the ENet library
michal-z/Zig-ImGui
Zig bindings for ocornut/imgui, generated using cimgui/cimgui
michal-z/Zig-Tracy
Zig language bindings for the incredible Tracy profiler