Issues
- 0
无法解析的外部符号 CLSID_D3D12DSRDeviceFactory
#194 opened by Lassi-Ki - 0
Usage of CallbackFilterFlags is incorrect in some part of MessageCallback spec.
#193 opened by lhiuming - 0
HLSL SM 6.5 intrinsic names are incorrect
#179 opened by farzonl - 0
D3D12 Helper layer
#178 opened by FredeJ - 0
Mesh shader SV_POSITION
#177 opened by billgan1024 - 0
D3D12 metacommands documentation not public
#176 opened by woachk - 1
- 1
Enhanced barrier spec: Mixing ..._BARRIER_ACCESS_... with ..._RESOURCE_STATE_...
#169 opened by GertyP - 0
Issue 6 in HLSL Wave Size is missing
#175 opened by SuperSodaSea - 2
- 0
- 2
- 3
Vulkan-On-12 (aka Dozen) might be incompatible with some applications, should not be default
#160 opened by madame-rachelle - 0
- 0
D3D12_FEATURE_DATA_D3D12_OPTIONS8 should be D3D12_FEATURE_DATA_D3D12_OPTIONS9
#157 opened by SujalBista001 - 0
Uav loads formats conflict between https://microsoft.github.io/DirectX-Specs/d3d/UAVTypedLoad.html and https://learn.microsoft.com/en-us/windows/win32/direct3d12/typed-unordered-access-view-loads
#156 opened by zz817 - 0
Clarify `NonUniformResourceIndex` usage
#149 opened by jeremyong - 0
D3D12 Enhanced Barriers: Support for reading geometry data when building raytracing accel struct
#147 opened by jmoguill - 2
Clarify swapchain image initial EB layout
#144 opened by jeremyong - 2
Request: D3d12 AV1 video encoding support: aka D3D12_VIDEO_ENCODER_CODEC_AV1 support
#132 opened by oscarbg - 6
GPU Upload Heaps is not supported on RTX4080?
#124 opened by Vinluo - 2
- 2
DRED spec tables render wrong on github.io site
#29 opened by jenatali - 0
- 0
Minor request: browser favicon/icon header tag
#87 opened by jeremyong - 0
- 1
Invalid image ref link in D3D12EnhancedBarriers.md
#85 opened by wqycg - 0
SamplerFeedback has invalid HLSL code
#114 opened by StiNKzz - 0
[DXR] Clarify whether empty payloads and/or empty hit attribute structs are allowed
#113 opened by jasilvanus - 0
d3d/Raytracing.md: clarify width of MultiplierForGeometryContributionToHitGroupIndex in TraceRay
#108 opened by winterismute - 1
- 0
Bottom acceleration structure occlusion
#80 opened by lokoseba - 0
Possible future proofing for raytracing
#78 opened by Nielsbishere - 0
D3D9on12: Please background on ID3D12CommandQueue and last three ReturnUnderlyingResource parameters? (It's not obvious why they exist from a D3D9 perspective)
#71 opened by m-7761 - 0
- 0
- 0
Mesh/Amplification shader target profiles
#58 opened by EpicChrisWaters - 1
8.1 support
#49 opened - 1
Direct3D9 Specification
#10 opened by misyltoad - 2
typo in DepthBoundsTest.md
#38 opened by grafiks - 1
VRS - Clarify SUM combiner
#34 opened by krawat10 - 1
MeshShader.md is missing
#21 opened by DeanoC - 2
HLSL Shader Model 6.5 broken link
#19 opened by jenatali - 0
Few formats from XLS lists do not match MSDN
#17 opened by lexaknyazev - 1
PDFs, please?
#6 opened