microsoft/MixedRealityToolkit-Unity

MRTK-Quest_LocalAvatar missing or broken

ErnestKid opened this issue · 1 comments

Describe the bug

MRTK-Quest_LocalAvatar is missing or broken while using the latest version of Oculus Integration.

To reproduce

Steps to reproduce the behavior:

  1. Start off with a new project
  2. Import the Oculus Integration v55 package
  3. Import the MRTK2 Foundations 2.8.3 package
  4. Install required plugins
  5. See error as below in console

Problem detected while importing the Prefab file: 'Packages/com.microsoft.mixedreality.toolkit.foundation/Providers/Oculus/XRSDK/MRTK-Quest/Prefabs/MRTK-Quest_LocalAvatar.prefab'.
The file might be corrupt or have a missing Variant parent or nested Prefabs. See details below.
Errors:
Prefab Variant problem. Missing Prefab Variant parent: 'MRTK-Quest_LocalAvatar (Missing Prefab with guid: 84c8b8609f9bb434eaf5248f17ff1293)'

Expected behavior

No errors are supposed to pop up when imported. The local avatar will show when ran on the Oculus Quest 2. Hand tracking should work.

Screenshots

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My setup

  • Unity Version 2022.3.2f1
  • MRTK Version v2.8.3
  • Oculus Integration v55

Target platform

  • Oculus (Meta) Quest 2

Additional context

Reasons for the LocalAvatar from what I believe are because of Meta making the avatars a seperate package. Even installing the Avatar SDK, they had changed how it works, and the prefabs are no longer located where MRTK expects.

@ErnestKid Can you please verify that you are still seeing this? I ran this using Unity 2022.3.4f1, oculus v55, and MRTK 2.8.3 and didn't see the same errors.
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