microsoft/WPFDXInterop

Sample/Component Bug (?): After several resizes, rendering sometimes stops

rrelyea opened this issue · 2 comments

After resizing your D3D11Image few times, it just stops rendering to it and thats all

[Originally filed by QuantumDeveloper as part of "D3DImage possible issues" https://github.com//issues/2]

Believe that this is fixed with this changeset: ceae359

I am pretty sure this is not resolved.
We just tested this with the nuget source and compiled the source ourselfes too.
Sometimes it needs a larger number of resizes but then it skips one OnRender call so that the the image is empty till the next frame is rendered. I'd like to see this issue reopened.