Issues
- 0
Don't support Nvdia Rtx A6000 card
#50 opened by KnewHow - 0
- 4
- 2
- 14
- 0
DX11 object leaks
#43 opened by davideberly - 1
Non-default adapter support.
#31 opened by jasonjtyler - 0
Flicker on rendering large datasets
#42 opened by juergenboehm - 0
- 0
- 7
can't get this to work with DepthStencilBuffer
#17 opened by malixg - 1
How to render yuv data?
#38 opened by kyl2016 - 1
- 0
Sample is sometimes freezing.
#37 opened by ilwoonam75 - 0
D3D12 support advise
#36 opened by mprevot - 3
WPFDXInterop with DirectX 12 (it throws exception on m_d3dDevice11on12->OpenSharedResource call
#34 opened by MartynSloss - 0
DX - WPF interop in windows 10
#35 opened by mprevot - 3
- 1
- 5
- 9
Unified platform/architecture nuget
#11 opened by oysteinkrog - 10
Combining D3D11Image with SharpDX
#10 opened by PetrMahdalicek - 6
Sample not working on Remote Desktop
#20 opened by nikobarli - 2
I can not add D3DVisualization.dll to references.
#24 opened by Mitra-M - 3
Multisampling support
#14 opened by PetrMahdalicek - 1
What's the differences between sharing Texture2D with original D3Dimage and the D3D11Image from this project?
#30 opened by holance - 1
- 2
- 0
- 3
- 0
- 0
- 11
- 2
Stereoscopic 3D WPF apps possible?
#7 opened by rrelyea - 0
Add support for D3D12 interop
#16 opened by Anteru - 0
- 4
Pre W10 support?
#12 opened by PetrMahdalicek - 0
Component: Microsoft.Wpf.Interop.DirectX.dll should have TargetFrameworkVersionAttribute=4.5
#8 opened by rrelyea - 1
Sample improvement: D3DVisualization.cpp - RenderTarget should not be recreated each Render() call
#4 opened by rrelyea - 1
Get rid of shared surface of DX 9
#9 opened by QuantumDeveloper - 0
Component improvement: Microsoft.Wpf.Media.SurfaceQueueInteropHelper::SetPixelSize: can swapchain.Resize() be used instead of recreate on size changed?
#5 opened by rrelyea - 2
D3DImage possible issues
#2 opened by QuantumDeveloper