/UsefulGameParts

Tiny ECS game engine and elements

UsefulGameParts

Tiny ECS game engine and elements

ECS

Entity Component System

  • different update rates for each system
  • e/c/s management
    • create
    • read
    • update
    • delete
  • win / lose conditions

Physics

  • gravity
  • attraction / reuplusion fields
  • collisions
  • proximity awareness

UI & Game

  • color library
  • common ui elements
    • button
    • popup
    • label
  • game screens
  • transisions