A Roguelike Dungeon Crawler Game built with React, React-bootstrap, and Redux.
- I have health, a level, and a weapon. I can pick up a better weapon. I can pick up health items.
- All the items and enemies on the map are arranged at random.
- I can move throughout a map, discovering items.
- I can move anywhere within the map's boundaries, but I can't move through an enemy until I've beaten it.
- Much of the map is hidden. When I take a step, all spaces that are within a certain number of spaces from me are revealed.
- When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.
- When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.
- When I find and beat the boss, I win.
- The game should be challenging, but theoretically winnable.
- Define layers
- Static grid with walls, character, items, and enemies
- Each layer is slightly bigger/more complex
- 10 layers total
- Stairs leading to next layer
- Define character
- Character movements within walls
- Character health and damage quantities
- Character death
- Character experience gain
- Character level up
- Character heath recharge
- Character pick up new weapon
- When character walks into enemy, damage is exchanged
- Define enemies
- Health/damage levels increase per Dungeon layer
- Statically enemy positions randomly within walls
- Enemies occupy one grid square
- Boss at layer 10
- Boss occupies four grid squares
- Define Health and Weapon items
- Set number of items per level
- Set characteristics of items per Dungeon layer
- Position items randomly
- UI
- Character responds to up, down, left, and right arrow key movements
- Center character and hide 70-80% of the level
- When character walks into weapon or health item, item disappears and glow/pop updated health/damage levels
- When character walks into enemy highlight damage exchange
- Show enemy health level (where?)
- When character walks on stairs, they go to next layer
- When character kills enemy, enemy disappears
- When character kills boss, boss disappears, and congratulations modal pops up
- When character dies, death modal pops up
- Display number of items and enemies in current layer?