Small demo game using Phaser
Your little brother have disapeared ! Destroy the monsters attaking the village, get him back !
- graphic bugs fixed
- reworked tilemap : back to tiled 1.1.6, "collide" property for collision
- monsters movements and invisibles walls
- bridge boss patrol
- bridge boss attack if player is close by
- corrected a few eslint errors
- enemy down animation
- killing the bridge boss allow access to the next zone (demo ending).
- fireball explode on contact
- demo end screen
- animated tiles
- idle state for player
- extruded tilemap
- Webpack
- mobile support
- spell icon on the bottom left of the screen
- spell casting with touch
- added zqsd key to move
- title screen image better fit for screen
- hitting enemy and destroying them
- fireball spell !
- items for quest appears only after taking the quest
- When you complete the quest, the fireball attack will be available !
- Map and collisions have been revamped and improved
- giving the coins to the old man
- getting the magic staff
- old man dialogue
- Intro and story
- Music and sounds
- new Title Screen !
- player life
- enemy collisions and taking dammage
- obstacles collisions
- enemy bump
- player dammage quick effect + short immunity
- old code cleanup (a little... refac needed)
- tilemap cleanup / details update
New entities and animations :
- now the coin animation is also in the atlas
- first change on preload to introduce assets.json loading file
- pirate protecting the bridge !
- news characters !
- old man talk cue !
- new details
- init
- title screen
- loading tilemap
- player display
- coins and first animations
- code refactoring : quest module, modal management, events managements
- more quests
- bigger attacks / power up
- heart, chest
- pnj dialogue
- hurt sound and animations
- monster dynamic spawn (boss effect, story)