Manipulating the IL of an assembly as part of a build requires a significant amount of plumbing code. This plumbing code involves knowledge of both the MSBuild and Visual Studio APIs. Fody attempts to eliminate that plumbing code through an extensible add-in model.
This is the codebase of core Fody engine. For more information on the larger Fody project see https://github.com/Fody/Home.
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Fody requires significant effort to maintain. As such it relies on financial contributions from the community and sponsorship to ensure its long term viability. It is expected that all developers using Fody become a Patron on OpenCollective.
Go to licensing FAQ for more information.
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Thanks to all the backers and sponsors! Support this project by becoming a patron.
- Licensing and patron FAQ
It is expected that all developers using Fody become a Patron on OpenCollective. See Licensing/Patron FAQ for more information. - Usage
Introduction to using Fody. - Configuration
All configuration options for Fody. - Addin discovery
How addins are resolved. - List of Fody weavers/addins
- Changelog
- FodyAddinSamples
A GitHub repo that contains a working sample of every Fody addin. - Common errors
- In solution weaving
Writing an addin that manipulates IL within the same solution. - ProcessedByFody class
Marker class added to target assemblies for diagnostic purposes. - Strong naming
- Supported runtimes and IDE
- Addin development
Building a new Fody addin. - Addin packaging
Packaging and deployment of Fody weavers. - BasicFodyAddin
A simple project meant to illustrate how to build an addin. - Fody Project Configuration Manager
Provides an interactive tool that can support configuring weavers, which is especially helpful in solutions with many projects. - Backers tracking/info
- Donations
Every month the Fody project will donate a portion of funding raised to a charity or other cause.
This project exists thanks to all the people who contribute. [Contribute].