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I've made quite a few changes in support of exporting. No doubt they could be better since I am definitely NOT a C++ programmer.
Btw, these are pretty helpful to know: (here showing how little I know about these things)
C#, value type passed by value : (int a) — C++ / CLI : the same : (int a) C#, value type passed by ref : (ref int a) — C++ / CLI : the same : (int %a) C#, reference type passed by value : (string a) — C++ / CLI : (string ^a) C#, reference type passed by ref : (ref string a) — C++ / CLI : (string ^%a).
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A managed common-language runtime wrapper for the Autodesk FBX SDK 2015. Enables developers writing in C# or any other .NET supported language to work with the FBX SDK without having to use any other aspect of the CLR's platform invocation services.
- Import and save scenes
- Modify cameras, attributes, nodes and more.
- Comprehensive wrapper of most of the features documented by the FBX SDK.
- To be useable with the Arcane Dreams MonoGame fork that is actively being worked on.
- To be used in conjunction with MonoGame for importing the FBX file asset type and retrieving more indepth information about files imported through the API.