Consider of use "custom message" when using furniture with "UsageEffect"
samuellsk opened this issue · 1 comments
samuellsk commented
Now ingame "use" is constructed with "UsageEffect" + "furniture name" translating into "eat from dining table" ingame.
"DINING_TABLE" inherit "JEWELLER"
{
viewId = { "dining_table" }
name = "dining table"
usageFX = none
diningFurniture = true
usageType = UsageEffect "eat from" Filter Humanoid {
CreatureMessage { "eat a steaming pig" "eats a steaming pig"}
Lasting SATIATED
}
}
Consider allowing us to create a custom "use" not including furniture name.
"UsageEffectCustom" will not include furnitre name and ingame would be just what you wrote there
miki151 commented
I unhardcoded to furniture name from the question, so you can just use UsageEffect to ask whatever you want.