I turned my raycasting project into a little horror game. I used C++ and SFML.
Here's the video explaining how I did it: https://youtu.be/OpIS1zoz6fU
- Clone the repo
- Change your working directory to the
Source
bycd New-Raycasting/Source
- Compile with g++ by running the following command
g++ *.cpp -std=c++17 -lsfml-graphics -lsfml-window -lsfml-system -o steven
- Run the executable