This Norns script uses a simple random walk algorithm to set a number of agents in motion across the screen. As walkers get near each other, they emit sound that increases in frequency and amplitude.
- Both sound and system parameters are available in the Params menu, including settings for the number of walkers and the threshold at which they begin emitting sound.
- This script does not use BeatClock for tempo but operates at a variable speed measured in milliseconds.