Pinned Repositories
fluid
Data-linked visualisations
monad-bayes
A translation of the probabilistic language MonadBayes from Haskell to Idris2.
2click
REST api - interfacing easy database access for client job search, storage & updates. NodeJS
catana
A recursion scheme implementation for fully connected, convolutional, and deep LSTM neural networks
cpp-rasteriser
Rasteriser developed ground-up, using only SDL and GLM
cpu-sim
A CPU simulator in Haskell
fp-snake
Classic 2D Snake, using SDL2 bindings
kernel-cortex-A8
Operating System Kernel implementation (Arm Cortex-A8) w/ VMSA MMU
prob-fx
A language for modular probabilistic modelling in Haskell based on effect handlers
prob-fx-2
A language for modular probabilistic modelling + inference in Haskell based on effect handlers
min-nguyen's Repositories
min-nguyen/prob-fx
A language for modular probabilistic modelling in Haskell based on effect handlers
min-nguyen/kernel-cortex-A8
Operating System Kernel implementation (Arm Cortex-A8) w/ VMSA MMU
min-nguyen/prob-fx-2
A language for modular probabilistic modelling + inference in Haskell based on effect handlers
min-nguyen/catana
A recursion scheme implementation for fully connected, convolutional, and deep LSTM neural networks
min-nguyen/fp-snake
Classic 2D Snake, using SDL2 bindings
min-nguyen/2click
REST api - interfacing easy database access for client job search, storage & updates. NodeJS
min-nguyen/abstract-ad
Self-contained implementation of automatic differentiation in Haskell (following https://github.com/birthevdb/Abstract-AD)
min-nguyen/aes-attacks
min-nguyen/cpp-rasteriser
Rasteriser developed ground-up, using only SDL and GLM
min-nguyen/cpu-sim
A CPU simulator in Haskell
min-nguyen/haskeriser
A rasteriser implementation in Haskell using SDL
min-nguyen/plc-in-haskell
min-nguyen/transmogrify
A social, procedurally generated music platform allowing users to upload images and convert to music
min-nguyen/cave-story
2d Platform Sprite-based Adventure Game, using SDL2
min-nguyen/chess-system
Sprite-based chess multiplayer game & game-server/lobby, using Berkeley sockets & SFML for graphics.
min-nguyen/cpp-dartboard-detector
Dartboard detector achieving 0.782 F1 score - using Viola Jones and Hough Line/Circle Algorithm
min-nguyen/cpp-raytracer
Raytracer developed ground-up, using only SDL and GLM
min-nguyen/elmapp
min-nguyen/fused-probfx
A Haskell PPL for modular probabilistic modelling with effect handlers
min-nguyen/haskell-parser
Proc language parser for dynamic, static & mixed scope - using Parsec
min-nguyen/idr-matrix
min-nguyen/min-nguyen.github.io
Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes
min-nguyen/miso
:ramen: A tasty Haskell front-end framework
min-nguyen/off-my-chest
Forum, multiple group chatrooms & webcam streaming, using Akka, Play & WebRTC
min-nguyen/scotland-yard-AI
AI implementation for Scotland Yard - using Min-Max & Alpha-Beta Pruning
min-nguyen/tadpond
Educational pond ecosystem game, implemented in Unity
min-nguyen/wasabaye
Looking for Wasabaye? It can now be found at: https://github.com/min-nguyen/prob-fx