/Joalor64-Engine

My custom version of Psych Engine because why not? yeah

Primary LanguageHaxeOtherNOASSERTION

Joalor64 Engine

Previews (skip)

Features

  • Crossfades (Because MFM lmao)
  • Polymod Support (Kinda weird)
  • Rainbow FPS Option.
  • Restored "Combo" Asset :trollface:
  • Max BPM no longer capped at 339 :trollface:
  • Some code borrowed from OS Engine (Thanks notweuz)
  • Latin Alphabet Support (heck ye)
  • 3D Notes (Perfect for fanmade DnB mods.)
  • Extra Keys (Look at the Wiki for a tutorial.)
  • Credits. (Note: If you wanna make mod credits, look at the wiki.)
  • Extra modding support.
  • Cool scripts that do things.
  • Watermark, Health Counter, Space to V-pose, Secret Keys, Ratings during Gameplay, Cool Icon Bopping, Combo Counter and Rank Screen!
  • The ratings will appear in the top left corner while you're playing.
  • After you complete a song, your rank is displayed!
  • After that, just press space to go back to the menu.

Planned Features

  • Making the freeplay and pause menu move in a disc-like motion similar to dnb lol.

More things could added as we go along!

With that said...

Hope you enjoy!

Downloads

Credits

Friday Night Funkin' - Psych Engine

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Credits:

Special Thanks

  • gedehari - Chart Editor's Sound Waveform base code
  • iFlicky - Delay/Combo Menu Song Composer + Dialogue Sounds
  • PolybiusProxy - .MP4 Loader Extension + Polymod Support
  • KadeDev - Fixed Stuff in Chart Editor and Other PRs + Extension Webm
  • Keoiki - Note Splash Animations
  • Smokey - Spritemap Texture Atlas support
  • Nebula the Zorua - VCR Shader Code + LUA JIT Fork/Lua Reworks