mingfeisun/DeepMimic_mujoco

Can I convert your deepmimic mujoco xml to the format that can be loaded into unity3D?

hellozjj opened this issue · 11 comments

Is there any way that I can convert your deepmimic mujoco xml to the format that can be loaded into unity3D? How should I do that?

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

Thanks. I also notice you have commented some thing in deepmimic mujoco xml, but they are defined in deepmimic humanoid, like neck and shoulder. So why are they commented?

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

The humanoid mujoco xml file has some error for deepmimic humanoid. Would you release the right vision later?

Hi,
The correct version is at here https://github.com/mingfeisun/DeepMimic_mujoco/blob/master/src/mujoco/humanoid_deepmimic/envs/asset/dp_env_v3.xml

Other files are for debuging use. They are basically same as dp_env_v3.xml. You can find the env settings from config.py

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

The humanoid mujoco xml file has some error for deepmimic humanoid. Would you release the right vision later?

I guess dp_env_v3.xml is what you want.

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

Thanks. I also notice you have commented some thing in deepmimic mujoco xml, but they are defined in deepmimic humanoid, like neck and shoulder. So why are they commented?

The reason that they were commented out was for testing the corectness of the env. They were just used for sanity check. Sorry that they are confusing. I should have removed humanoid.xm file. Note that the xml file that is being used is `dp_env_v3.xml'.

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

Thanks. I also notice you have commented some thing in deepmimic mujoco xml, but they are defined in deepmimic humanoid, like neck and shoulder. So why are they commented?

The reason that they were commented out was for testing the corectness of the env. They were just used for sanity check. Sorry that they are confusing. I should have removed humanoid.xm file. Note that the xml file that is being used is `dp_env_v3.xml'.

@mingfeisun Thanks very much!

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

Thanks. I also notice you have commented some thing in deepmimic mujoco xml, but they are defined in deepmimic humanoid, like neck and shoulder. So why are they commented?

The reason that they were commented out was for testing the corectness of the env. They were just used for sanity check. Sorry that they are confusing. I should have removed humanoid.xm file. Note that the xml file that is being used is `dp_env_v3.xml'.

@mingfeisun Thanks very much!

If you have more questions, please reopen this issue and lets discuss.

Hi, thanks for your interest in the deepmimic mujoco xml.
I have no idea of how to do that. I guess there is no way to automate this. It should be possible to create one manually.

Thanks. I also notice you have commented some thing in deepmimic mujoco xml, but they are defined in deepmimic humanoid, like neck and shoulder. So why are they commented?

The reason that they were commented out was for testing the corectness of the env. They were just used for sanity check. Sorry that they are confusing. I should have removed humanoid.xm file. Note that the xml file that is being used is `dp_env_v3.xml'.

@mingfeisun Thanks very much!

If you have more questions, please reopen this issue and lets discuss.

Ok, thanks very much. I think your answer has solved my problem.

Could you tell me how did you get the deepmimic.xml file?I want to build a .xml file for my own character, but I have no clue how to do this.

I was using this as a reference when creating the xml file: http://www.mujoco.org/book/XMLreference.html
This repo also gives a bunch of good examples of using xml in Mujoco: https://github.com/deepmind/dm_control/tree/master/dm_control/suite