minimalism's Stars
DigitalExtinction/Game
A 3D RTS game implemented in Rust.
IyesGames/iyes_loopless
Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable
StarArawn/kayak_ui
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
maddindeiss/co2-monitor
Measure CO2 and temperature in nodejs with the TFA-Dostmann AirControl Mini
vfilimonov/co2meter
A Python library for USB CO2 meter
laundmo/bevy-spatial
Spatial datastructures for Bevy
Nilirad/bevy_prototype_lyon
Draw 2D shapes in Bevy
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
tidenjs/tiden
Build dynamic web applications using streams, nano-frontends, and modern native web technology
asny/tri-mesh
A triangle mesh data structure including basic operations.
bevyengine/bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
vulkano-rs/vulkano
Safe and rich Rust wrapper around the Vulkan API
rust-lang/rust
Empowering everyone to build reliable and efficient software.
FacticiusVir/SharpVk
C# Bindings for the Vulkan API & SPIR-V
neuecc/UniRx
Reactive Extensions for Unity
ReactiveX/rxjs-tslint
TSLint rules targeting RxJS
Martenfur/FmodForFoxes
Cross-platform C# FMOD wrapper.
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
asik/FixedMath.Net
Fixed point math C# library
antiufo/roslyn-linq-rewrite
Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.
iggyfisk/highperch
highper.ch official web
evolutional/flatbuffers-net
Idiomatic .NET Serialization for FlatBuffers
aloisdeniel/awesome-monogame
A collection of interesting libraries/tools for Monogame based game projects
DigitalRune/DigitalRune
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
nyyManni/msdfgl
OpenGL implementation of the MSDF algorithm
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.