/el-easydraw

Embedded drawing tool for Emacs

Primary LanguageEmacs LispGNU General Public License v3.0GPL-3.0

Emacs Easy Draw

Emacs Easy Draw is a drawing tool that runs inside Emacs.

./screenshot/edraw-screenshot.gif

Requirements

  • Emacs 27.2
  • Image support
  • SVG support
  • gzip and gunzip(or zlib support)
  • libxml support

Screenshots

https://github.com/misohena/el-easydraw/wiki/Screenshots

Use In Org-Mode - edraw-org.el

Config

(with-eval-after-load 'org
  (require 'edraw-org)
  (edraw-org-setup-default))
;; When using the org-export-in-background option (when using the
;; asynchronous export function), the following settings are
;; required. This is because Emacs started in a separate process does
;; not load org.el but only ox.el.
(with-eval-after-load "ox"
  (require 'edraw-org)
  (edraw-org-setup-exporter))

Usage

To start drawing, type [​[edraw:]] and type C-c C-o on the link.

Draw something and type C-c C-c and the data will be saved in the buffer.

Link Notation

Bracket Links:

[​[edraw:file=./example.edraw.svg]​]

[​[edraw:data=<base64data>​]]

[​[*Example][edraw:file=./example.edraw.svg]​]

[​[*Example][edraw:data=<base64data>]​]

Angle Links:

<edraw:file=./example.edraw.svg>

<edraw:data=<base64data>>

Plain Links:

edraw:file=./example.edraw.svg

edraw:data=<base64data>

Path Syntax:

edraw:<prop1>=<value1>;<prop2>=<value2>;...;<propN>=<valueN>

Note: If Base64 data is included in a plain link, the trailing symbol (= or +) may not be included in the range of the plain link. In that case, by specifying a dummy property at the end, you can include the entire thing in a plain link.

edraw:data=H4sIAGAXVWYAA22O0Q7CIAxFf4X0XcpmYsIC+5cpCEQEA2Swvxed0RcfmtvbnttU5NWQdvchS7ClPCbEWiutRxqTwZExhp2AHZmad+H2Dxw45/jeAqlOFSthYAyI1c7Y8jGrTtnF0B0dYBaGOCVBq7TUwzmqrY+SvhRydd5LSFr94if2PftqNwljl7YLzgJNr/7n/AQMbuxHzwAAAA==;eop=1 is a red rectangle.
# `eop' means end of path

Inline Images

To toggle the inline display mode, type M-x edraw-org-link-image-mode

Edit Image

To edit the image, do one of the following on the link:

  • M-x edraw-org-edit-link
  • C-c C-o
  • Right click on image (The right-click menu also provides some other useful functions for links)

Export

As HTML

Customization Variables:

edraw-org-export-html-data-tag
HTML tag used to export data links. (svg or img)
edraw-org-export-html-file-tag
HTML tag used to export file links. (svg or img)
edraw-org-export-html-use-viewbox
Add viewBox= attribute to svg root elements when SVG export.

Link Properties:

html-tag
HTML tag used to export the link. (svg or img)

Example:

[[edraw:html-tag=img;data=<base64data>]]
    

As LaTeX

I have a minimal implementation, but I don’t use LaTeX usually, so there may be some problems.

[[edraw:data=]] format creates a temporary file when exporting as LaTeX. Please let me know if there is a better way in LaTeX.

Regular File Link Support

You can also edit regular file links inline.

For example, create a link like this:

[​[file:example.edraw.svg]​]

Then do M-x edraw-org-edit-regular-file-link on this link and the drawing editor will appear in its place.

Inline display after editing is possible with org-toggle-inline-images. You can also use org-flyimage if you want to display images automatically.

The normal file link has the following drawbacks compared to the edraw link format.

  • No detailed settings for HTML export.
  • SVG data cannot be embedded inside org files.

Data URI links are technically possible, but inline editing of Data URI links is not implemented.

On the other hand, regular file links have the advantage that they can be exported in many formats.

Edit a Single Edraw File - edraw-mode.el

The data that Emacs Easy Draw handles is a small subset of the SVG specification. The recommended file extension is .edraw.svg.

Emacs Easy Draw cannot edit general SVG data, but the data it outputs can be viewed by web browsers and other software that can handle SVG.

Open .edraw.svg files using edraw-mode

To open a file with the extension .edraw.svg using edraw-mode, add the following setting to init.el.

(autoload 'edraw-mode "edraw-mode")
(add-to-list 'auto-mode-alist '("\\.edraw\\.svg$" . edraw-mode))

NOTE: Setup later than other modes for .svg such as image-mode.

If you don’t like the long .edraw.svg extension, you can put a comment specifying the mode at the top of the file.

<!-- -*- mode: edraw -*- -->
<svg ...

Comments in files are preserved as much as possible during editing.

Or you can use magic-mode-alist.

(push '("\\(<!--[^>]*-->[\n\t ]*\\)*<svg .* id=\"edraw-" . edraw-mode) magic-mode-alist)

Quick sketch using edraw-mode

(autoload 'edraw "edraw-mode" nil t)

The `edraw’ command simply creates a new buffer and sets its major mode to edraw-mode. Suitable for quickly creating new diagrams. You can save as with the save-buffer (C-x C-s) command.

Typing M-x xml-mode in the edraw-mode buffer will edit it as XML. Typing M-x edraw-mode again graphically edits.

Key bindings

Most of the key bindings are displayed in menus and help echoes.

The key bindings that are not displayed are as follows.

left, up, right, downMove selected objects (S-<dir>:10px, C-u <dir>:Numerical input)
M-left, M-up, M-right, M-downDuplicate selected objects and move (M-S-<dir>:10px, C-u M-<dir>:Numerical input)
mouse-3 on shapes, anchor points, background, shape picker, or edraw linksShow context menu
C-u mouse-3Show context menu (Ignore invisible/unpickable states)
(Select Tool) C-down-mouse-1Add/Remove clicked shape to selection list
(Select Tool) M-drag-mouse-1Duplicate dragged shape
(Path Tool) C-u down-mouse-1Ignore existing points (Avoid connecting or moving existing points)
S-drag-mouse-145 degree unit movement or square specification
Middle-dragScroll
C-wheel-up, C-wheel-downZoom
(In Property Editor) Middle-clickClose window
(In Shape Picker) Middle-clickClose window

Emacs Lisp

The following code is an example of inserting an editor into a buffer from Emacs Lisp.

(require 'edraw)

(progn
  (insert " ")
  (let ((editor (edraw-editor
                 ;; Make an overlay that covers " "
                 ;; 'evaporate means automatic deletion
                 :overlay (let ((overlay (make-overlay (1- (point)) (point))))
                            (overlay-put overlay 'evaporate t)
                            overlay)
                 ;; Initial SVG
                 :svg (edraw-svg-create
                       400 300
                       (edraw-svg-group
                        :id "edraw-body" ;; g#edraw-body is the edit target area
                        (edraw-svg-rect 100 100 200 100 :fill "blue")))
                 ;; Function called when saving
                 :document-writer (lambda (svg &rest _)
                                    (pop-to-buffer "*svg output*")
                                    (erase-buffer)
                                    (edraw-svg-print svg nil nil 0))
                 ;; Add one item to the main menu
                 :menu-filter (lambda (menu-type items &rest _)
                                (pcase menu-type
                                  ('main-menu
                                   (append
                                    items
                                    `(((edraw-msg "Close") (lambda (editor) (edraw-close editor))))))
                                  (_ items)))
                 ;; Add key binding
                 :keymap (let ((km (make-sparse-keymap)))
                           (set-keymap-parent km edraw-editor-map)
                           (define-key km (kbd "C-c C-c") (lambda () (interactive) (edraw-close (edraw-editor-at))))
                           km)
                 )))
    ;; Manipulate the editor object if necessary
    ;; Set user extra data
    (edraw-set-extra-prop editor 'my-extra-data 12345)
    editor
    nil))

Color Picker

edraw-color-picker.el contains a color picker library and some commands.

Commands to add/replace the selected color to the buffer:

  • edraw-color-picker-insert-color
  • edraw-color-picker-replace-color-at
  • edraw-color-picker-replace-or-insert-color-at-point

Settings for using them while editing CSS or HTML:

(autoload 'edraw-color-picker-replace-color-at "edraw-color-picker" nil t)
(autoload 'edraw-color-picker-replace-or-insert-color-at-point "edraw-color-picker" nil t)

(defun my-edraw-color-picker-add-keys (map)
  ;; Replaces the color of the clicked location
  (define-key map [mouse-1] #'edraw-color-picker-replace-color-at)
  ;; C-c C-o replaces the color in place or adds color
  (define-key map (kbd "C-c C-o")
              #'edraw-color-picker-replace-or-insert-color-at-point))

(defun my-edraw-color-picker-enable ()
  (my-edraw-color-picker-add-keys (or (current-local-map)
                                      (let ((map (make-sparse-keymap)))
                                        (use-local-map map)
                                        map))))

(add-hook 'css-mode-hook 'my-edraw-color-picker-enable)
(add-hook 'mhtml-mode-hook 'my-edraw-color-picker-enable)

Settings for use with Customize:

(defun my-edraw-color-picker-enable-for-custom-mode ()
  ;; Use emacs color name
  (setq-local edraw-color-picker-insert-default-color-scheme 'emacs))

(add-hook 'Custom-mode-hook 'my-edraw-color-picker-enable-for-custom-mode)

(with-eval-after-load "cus-edit"
  ;; Add keys to the field key map
  (my-edraw-color-picker-add-keys custom-field-keymap))

./screenshot/color-picker-inline.png

Show color picker in minibuffer:

  • (edraw-color-picker-read-color)

./screenshot/color-picker-minibuffer.png

A function that opens a color picker near the point:

  • edraw-color-picker-open-near-point

A function that displays a color picker using an overlay:

  • edraw-color-picker-overlay

The core class of the color picker:

  • edraw-color-picker

License

This software is licensed under GPLv3. You are free to use, modify and distribute this software.

If you wish to register this software in any package archive, please fork this repository, make the necessary modifications to fit the package archive’s requirements, and submit the registration on your own. Also continue with the necessary maintenance. You don’t need my permission.

I also welcome you to publish your improved version. If that works better than mine, I might start using it too. I may suddenly be unable to develop, and I cannot guarantee any continued development. This software is the result of what I want, so please add what you want yourself.

I am not proficient in English, so please do not expect continuous communication in English. I have spent a long time using translation software to write this text, but I am not confident that the intended meaning is accurately conveyed. I don’t think it has ended up with the opposite meaning, but subtle nuances may be missing.