mitay-walle
Unity3d / C# Game-developer, sfx/vfx designer. Trying to create generic Quality-of-Life solutions for Unity3d
Pinned Repositories
CinemachineFollowZoom2D
Unity3d / Cinemachine add-on module for Cinemachine Virtual Camera that adjusts the Orthographic Size of the lens, depending on camera and target distance, or velocity
com.mitay-walle.gradient-texture
Unity Gradient Texture generator
com.mitay-walle.grid-raw-image
Unity3d UI Grid Raw Image Custom graphic for uGUI Single-object/texture Grid image, excelent for tile-based inventory, with: extrude edges (inner outer) | skip cells | resize rectTransform to fit | valid raycasting for input
com.mitay-walle.phys-sound
The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
com.mitay-walle.ui-circle-segmented
Custom graphic for uGUI, Circle splitted to segments, with skip offset, sprite round,global offset, circle-spaced gradient etc
OverlayWindowContainer
Allow to draw stacked floating EditorWindow in SceneView, similar to ParticleSystem's "Particle Effect", Camera's preview etc
Unity-PackageManager-Update-All
Unity3d-RectMask2DCulling
Custom RectMask2D, that allow to disable Culling / Softness for better performance
Unity3d-TMPro-Text-AutoSize
Resize TMP_Text.fontSize on multiplie labels, using most long text
mitay-walle's Repositories
mitay-walle/com.mitay-walle.gradient-texture
Unity Gradient Texture generator
mitay-walle/com.mitay-walle.ui-circle-segmented
Custom graphic for uGUI, Circle splitted to segments, with skip offset, sprite round,global offset, circle-spaced gradient etc
mitay-walle/com.mitay-walle.phys-sound
The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
mitay-walle/OverlayWindowContainer
Allow to draw stacked floating EditorWindow in SceneView, similar to ParticleSystem's "Particle Effect", Camera's preview etc
mitay-walle/CinemachineFollowZoom2D
Unity3d / Cinemachine add-on module for Cinemachine Virtual Camera that adjusts the Orthographic Size of the lens, depending on camera and target distance, or velocity
mitay-walle/PaintPhysicMaterialTool
Unity3d tool to easily paint PhysicalMaterials
mitay-walle/com.mitay-walle.rect-transform-editor
C - Copy | P - Paste | New - create new parent RectTransform, with same anchor settings, and stretch selected RectTransform to it | Snap - stretch selected RectTransform to parent
mitay-walle/com.mitay-walle.text-asset-inspector-edit
Override TextAsset Inspector, allowing to immedietly edit its content
mitay-walle/com.mitay-walle.ui-graphic-sector
uGUI Custom Graphic that draws an oval sector
mitay-walle/SerializedInterfaceReference
Unity3d script to Serialize reference to UnityEngine.Object inherited from interface, with constraints
mitay-walle/com.mitay-walle.grid-raw-image
Unity3d UI Grid Raw Image Custom graphic for uGUI Single-object/texture Grid image, excelent for tile-based inventory, with: extrude edges (inner outer) | skip cells | resize rectTransform to fit | valid raycasting for input
mitay-walle/com.mitay-walle.physics2d-debugger
Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
mitay-walle/DebugUIEventSystemWindow
Unity3d EditorWindow, that display UI.EventSystem info about current touches / pointers, hovered objects
mitay-walle/TransformInspector
Unity C#-script to add reset buttons and save full proper fields support to Transform
mitay-walle/com.mitaywalle.folder-size-window
Unity3dd EditorWindow, that show runtime size of folder
mitay-walle/EnumGenerator
Unity3d ScriptableObject for Enum code generation
mitay-walle/UIRotateEffect
Unity3d rotate vertices of graphic to 90 degrees
mitay-walle/TimeExtensions
Allow to execute Playmode.Pause / Unpause by F5 hoetkey, even in GameView
mitay-walle/UniGif
GIF image decoder for Unity.
mitay-walle/Unity_UIScrollUVEffect
Unity Effect for UI.Graphic to scroll uv without using custom shader, script-based
mitay-walle/behaviour_inject
Inversion of Control / Dependency Injection tool for Unity3d
mitay-walle/com.mitay-walle.scriptable-object-components
Allow to compose CSharp plain classes at ScriptableObject and use it with similar API as GameObject/Component
mitay-walle/com.robinseibold.urp-outlines
A custom renderer feature for screen space outlines
mitay-walle/com.truongnguyentungduy.hierarchy-2
Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize.
mitay-walle/com.unity.game-foundation
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Game Foundation core package.This package contains the following components: ▪ Inventory System ▪ Virtual Currency Wallet ▪ Properties System ▪ Transaction System ▪ Reward System ▪ Core Systems Note: Preview release, public API subject to change.
mitay-walle/com.unity.ugui
mitay-walle/CustomOverrideEditor
Base class to override any built-in Component or Asset Inspector
mitay-walle/HierarchyIcons
Simple System to show in Hierarchy / Project - icons - recolor background
mitay-walle/JAM_TheBatya_2021_2
mitay-walle/NavMeshPlus
Unity NavMesh 2D Pathfinding