An attempt at making a somewhat competitive AI for Leek Wars.
- Multiple chip awareness, with priority list
- Basic movement
- Best weapon calculation
- Basic healing (broken in most situations)
- Better enemy awareness
- Weapons
- Chips
- Take into account all damage sources to calculate best throughoutput
- Terrain awareness, using objects to protect itself
- Battle simulations for heuristics
- Merge moving and attacking as actions, and use an action tree instead
- Balance heals now that better chips are available
- Detect enemy play style and actually learn from it