Importer/Exporter: uv coordinates flipped when importing exported scene.
DoeringChristian opened this issue · 1 comments
DoeringChristian commented
Bug Description
When exporting a scene to the mitsuba format and importing it back into blender the vertical axis of the uv map is flipped.
To Reproduce
Steps to reproduce the behavior:
- Export scene to mitsuba xml
- Import same scene to blender
Expected behavior
UV coordinates should be the same after importing
Environment:
- OS: Linux
- Blender Version: 3.3
- Add-on Version: latest
ros-dorian commented
Hello,
Good catch! This PR should fix this problem, but I'll let you double-check that it indeed works now.
Cheers!