This is a very basic implementation of raytracing concepts using compute shaders in unity3d
http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/
This is a very basic implementation of raytracing concepts using compute shaders in unity3d
http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/