ballEngine is a simple 2D game engine developed as a personal project to learn C++. It uses the SFML graphics library which provides an implementation of the low-level OpenGL library. Development is in very early stages and more features are yet to come.
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2D rigid body physics and collision detection for arbitrary convex polygons. Material properties include coefficient of friction and restitution which act realistically.
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Interactive n-body gravitational physics.
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Scratch developed Graphical User Interface.
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Sandbox mode: Can spawn anything and interact with the basic object editor.
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Fully customisable keybindings for functions which use the JSON format.
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Resource manager for textures and shaders
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Graphics engine which makes use of modifiable shaders
- SFML 2.4.2
- nlohmann json.hpp
- InverseKinematicsLibrary
Note: Not included in this repository are the SFML libraries and Nlohmann's json.hpp.