Pinned Repositories
alchemy
lightspark flash player for china
appnetc
asio
Asio C++ Library,And I modify it,delete it boost part and make it simple.
async_io
Asio C++ Library,And I modify it,delete it boost part and make it simple. http://think-async.com/Asio — Edit
asynio
Automatically exported from code.google.com/p/asynio
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
jnet-lib
Automatically exported from code.google.com/p/jnet-lib
lne
Automatically exported from code.google.com/p/lne
srs
SRS is an industrial-strength live cluster, with simple code and best conceptual integrity.
tdi_monitor
Monitoring Network Behaviors by Transport Driver Interface (TDI)
mjssw's Repositories
mjssw/jnet-lib
Automatically exported from code.google.com/p/jnet-lib
mjssw/tdi_monitor
Monitoring Network Behaviors by Transport Driver Interface (TDI)
mjssw/async_io
Asio C++ Library,And I modify it,delete it boost part and make it simple. http://think-async.com/Asio — Edit
mjssw/lne
Automatically exported from code.google.com/p/lne
mjssw/srs
SRS is an industrial-strength live cluster, with simple code and best conceptual integrity.
mjssw/appnetc
mjssw/asio
Asio C++ Library,And I modify it,delete it boost part and make it simple.
mjssw/asynio
Automatically exported from code.google.com/p/asynio
mjssw/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
mjssw/bilibili_player
bilibili 弹幕播放器 for Linux
mjssw/C-and-assemble
mjssw/common
Common library
mjssw/crux-net
Automatically exported from code.google.com/p/crux-net
mjssw/cuberite
A performant C++ Minecraft compatible game server
mjssw/FastMemcpy
Speed-up over 50% in average vs traditional memcpy in gcc 4.9 or vc2012
mjssw/IcePlayer
A Nice Music Player by Qt5 and C++
mjssw/kcp
KCP - A Fast and Reliable ARQ Protocol
mjssw/Kernel
mjssw/Kernel-1
mjssw/KNVProtoEngine
KNV(Key-N-Value) is a protocol engine for manipulating protocol data without knowing the detail meaning of its contents. KNV serves for 3 main purposes: 1, As a fast protocol engine; 2, As a schema-free protocol inspecter for general proxy server; 3, As a protocol and data storage engine for general data storage server.
mjssw/libsock
Automatically exported from code.google.com/p/libsock
mjssw/linux-doc
Linux Documentation 中文翻译计划
mjssw/micro-development-kit
Automatically exported from code.google.com/p/micro-development-kit
mjssw/mir2
Legend of Mir 2 - Crystal
mjssw/MMO-Framework
MMO Framework, Game Engine Tornado, for example World of Tanks clone
mjssw/navigate
Inner House Path Planning Algorithm。单源最短路径算法。根据真实路况设计了能使算法更为高效的数据结构,基于向量算法计算前进的相对方向,支持室内导航。
mjssw/nebula
mjssw/NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG ) .
mjssw/TrueCraft
Minecraft for hipsters
mjssw/UsePhysXWithUnity
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics