My tries in Computer Graphics
Implemented for now:
- Kinda Geometry and Material system
- Scenes
- Raytracing image renderer
- Postprocessing classes
- Simple antialiasing (it works really sad)
- Sliding average filter
- Filter with configurable weights
- speculars, emissive, anisatropic shading
- textures (sometime)
- CUBES and meshes (sometime)
- transparency with refraction
- reflections
- skybox
- B-tree for efficient scene traversing
- look up some modern denoising techniques
Migrated from https://github.com/mkrooted256/undergrad-work/tree/term6/6-graphics/raytracing