A small UI Element
Allows you to bind Weapons, Shields, Spells, Shouts, Powers and Potions/Food to a Hotkey. In order to bind it to a Hotkey the Item needs to be favorited. Before every Execute, it is checked if the Item is still avaliable or in the Inventory. There are two settings how the Quick Slots will behave normal is AC Valhalla inspired and the "Elden Souls" by the FromSoftware Games (Setting is in the MCM under "Misc Settings">"Behavior Settings">"Elden Demon Souls")
- Weapons
- Shields
- Spells
- Shouts
- Powers
- Potions
- Lanterns (Armor Variants)
- Food
- Torches
- Scrolls
- Mask (Book of Shadow)
- Poisons
- Misc Items (e.g. Mods with Traps)
- The UI can be moved around with the MCM menu it will adjust after the Setting is closed.
- The elements are drawn with ImGui and the used pngs are loaded at the game start, if other assets are used the scaling might need to be adjusted in the Settings.
- Yes there is Controller support, in the MCM you can choose between PS/XBOX prompts
- The Settings will be saved in an ini File. The Filename can be changed in the MCM under "Misc Settings"
- Generated examples
- Before, equipping, casting or consuming something, there is a check if the player has the item/spell.
- If a consumable hits 0, it will not be removed. The plugin checks, the bound Item has been looted, bought or dropped. (Can be Changed in the MCM via "Cleanup Settings")
- CommonLibSSE NG
- spdlog
- simpleini
- nanosvg (for rastering the svgfiles)
- imgui (for displaying ui elements)
- vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg - used commit hash
93895b28ea7bc8cda10f156c5d336f3fc070f8b1
- Add the environment variable
- cmake
- installed dir needs to be added to the
PATH
environment variable
- installed dir needs to be added to the
- python
- used for auto generating sourcelist and zip file after build
git clone https://github.com/mlthelama/LamasTinyHUD.git
cd LamasTinyHUD
git submodule update --init --recursive
cmake --preset vs2022-windows
cmake --build --preset vs2022-windows --config Release