freeCodeCamp project: build a Simon game
For the curved buttons on the game console, I used the guidelines for creating a quarter of a ring found on StackOverflow: Quarter of a Ring
After my challenges with the Tic Tac Toe project, I attempted to use Test Driven Design for this project.
I implemented the QUnit testing framework.
Unfortunately, trying to implement tests for the scripting proved unsuccessful. I believe I need to seek further guidance and do some more research on this topic before trying again.
I successfully used branches for this project. I did have some issues with merging my final branch back into master to complete the project but was able to find some guidance on StackOverflow: Replacing Master Branch in Git.
Additionally, a friend introduced me to the -stash command which seems very helpful for pausing work on a particular issue to address something else.
- Notify user they have not played enough buttons
- related: Error timeout if no buttons are pressed for a specific amount of time
- Cancel the display of user button clicks once computer RunThrough initiates (following an error)