/lazy-points

Do things, get points!

Primary LanguageShellGNU General Public License v3.0GPL-3.0

Scoring for GZDoom

Summary: do things, get points!

Scoring:

  • Damage: equal to damage amount.
  • Telefrag: equal to enemy starting health.
  • Kills: 10% of starting health of killed enemy;
  • Chain kills: 10 points for each enemy killed in 3 seconds after previous kill.
  • Secrets: 250 points.
  • Map items: 5 points.
  • Keys: 250 points.
  • Barrels: 5 points.
  • Player with 50% and more health gets kill points (with chain kill bonus) multiplied by 1.5, with 100% and more - by 2.

Acknowledgments

Credits

  • Scoring system is based on ScoreDoom;
  • Health multiplier is an idea of ZikShadow.

Thanks

  • to IKA for bug reporting.