Pinned Repositories
hextile-demo
demonstrates hex-tiling
MikkTSpace
A common standard for tangent space used in baking tools to produce normal maps.
mmikk.github.io
My Page Repo
Papers-Graphics-3D
This repo contains my 3D graphics papers. For an overview go to https://mmikkelsen3d.blogspot.com/p/3d-graphics-papers.html
readme-with-video
ScriptableRenderLoop
Scriptable Render Loop
surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
Surfgrad-Framework-Unity-Shadergraph
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
Welder
a free welder
ScriptableRenderLoop
Scriptable Render Loop
mmikk's Repositories
mmikk/hextile-demo
demonstrates hex-tiling
mmikk/MikkTSpace
A common standard for tangent space used in baking tools to produce normal maps.
mmikk/surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
mmikk/Surfgrad-Framework-Unity-Shadergraph
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
mmikk/mmikk.github.io
My Page Repo
mmikk/Welder
a free welder
mmikk/Papers-Graphics-3D
This repo contains my 3D graphics papers. For an overview go to https://mmikkelsen3d.blogspot.com/p/3d-graphics-papers.html
mmikk/readme-with-video
mmikk/ScriptableRenderLoop
Scriptable Render Loop