This project was created based on the tutorial by Strigifo.
I've created 3 tags so that you should be able to better see the evolution of this project:
- 0.5 : First playable version which is 99.9% ™ Blueprint-based.
- 1.0 : Ported most of the classes and logic from Blueprint to C++.
- 1.1 : Evolution of the C++ implementation with a slightly better architecture and more correct use of UE4's GameModes.
W
,S
,A
,D
or arrow keys
to move your character around; O
for primary fire and P
for secondary.
Sound FXs were taken from Freesound, such as health globe, main theme, laser1, laser2.
Spaceships 3D models were taken from TurboSquid, such as enemy model and player's ship.