Gina Guerrero
CpSc8170 - Fall 2013
Project #5 - Rigid Body Simulation
C++/OpenGL/ImageMagick
DESCRIPTION
Rigid Body Simulation
Gauss/Matrix/Vector/Utility/Quaternion by Dr. House
Usage: rb param
KEY COMMANDS
d or D start simulation/step simulation
s or S switches simulation from step to continous (default: continuous)
w or W switches simulation from wireframe to shaded
p or P switches from ortho to perspective views (default: perspective)
r or R resets the simulation, so if you change parameters - this will re-read them
q or ESC quit
MOUSE COMMANDS
CAMERA: left button | middle button | right button
left drag (-) rotation: model's y | (+)-r: camera's y | (+) translation: camera's z
right drag (+) rotation: model's y | (-)-r: camera's y | (-) translation: camera's z
down drag (+) rotation: model's x | (+)-r: camera's x | (+) translation: camera's z
up drag (-) rotation: model's x | (-)-r: camera's x | (-) translation: camera's z