<< Description | Installation | Usage | Development Note | Change log >>
Unity supports to build for standalone platforms (Windows/macOS/Linux) from the command line.
# Lunch Unity to ...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath .
# build for specific standalone platform.
... -buildLinux64Player <pathname>
... -buildOSXUniversalPlayer <pathname>
... -buildWindowsPlayer <pathname>
... -buildWindows64Player <pathname>
This plugin provides a simple build interface to build all platforms without executeMethod
option.
# Lunch Unity to ...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath .
# build for specific platform.
... -build -buildTarget WebGL
This command is equivalent to run Build Settings > Build
on WebGL platform.
See Usage for details.
This package is available on OpenUPM.
You can install it via openupm-cli.
openupm add com.coffee.simple-build-interface
Find Packages/manifest.json
in your project and add a line to dependencies
field.
"com.coffee.simple-build-interface": "https://github.com/mob-sakai/SimpleBuildInterface.git"
To update the package, change suffix #{version}
to the target version.
- e.g.
"com.coffee.simple-build-interface": "https://github.com/mob-sakai/SimpleBuildInterface.git#1.0.0",
Or, use UpmGitExtension to install and update the package.
# Lunch Unity to ...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath .
# build for current platform.
... -build
# build for specific platform.
... -build -buildTarget WebGL
# build with full-option.
... -build -buildTarget WebGL \
-out "production_build" \
-buildOptions "Development;!ConnectWithProfiler" \
-scenes "Level1;!EditorLevel1" \
-assetBundleManifestPath "AssetBundles/manifest" \
-extraScriptingDefines "EXTRA_SYMBOL;EXTRA_SYMBOL2"
Option | Description |
---|---|
-build |
(Required) Build the project for current. platform |
-out <path> |
Output path Default: {BuildTarget}_Build . |
-buildOptions <options,...> |
Add/remove BuildOptions to build. 1 2 |
-scenes <names,...> |
Add/remove scene names to build. 1 2 |
-assetBundleManifestPath <path> |
Path to AssetBundleManifest. |
-extraScriptingDefines <symbols,...> |
Extra scripting defines for building player. 1 |
1: Multiple values must be separated by a semi-colon (;
) or a comma (,
).
2: Prefix 'not' (!
) to exclude the specified value.
InitializeOnLoad
InitializeOnLoadMethod
DidReloadScripts
- The method specified by the
-executeMethod
option - Build by this plugin
You can customize the build parameters using any method you like. :)
Issues are very valuable to this project.
- Ideas are a valuable source of contributions others can make
- Problems show where this project is lacking
- With a question you show where contributors can improve the user experience
Pull requests are, a great way to get your ideas into this repository.
See sandbox/README.md.
This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)
- MIT