[v4] Shaders included in build even if they are not used anywhere in the scenes
GoShikhar opened this issue · 2 comments
GoShikhar commented
If possible try placing the shaders in some folder other than "Resources".
My mobile game project just uses one effect but the shaders of all other effects get included in the build thus increasing the size.
Other than that, great work. Love this project.
Unity 2019.4.0f1
4.0.0-Preview-9
mob-sakai commented
@GoShikhar
Thank you for your reporting.
A shader variant collection or build pipeline might solve this problem.
I’ll try them later.