The ray Passes through the unmasked rectangle. Not work for Canvas render mode :Screen Space -Camera
Closed this issue · 10 comments
In my case ,my canvas was setting to Screen Space -camera,and then,the UnmaskRaycastFilter componet didn't work,The ray can not Passes through the unmasked rectangle.
Environment (please complete the following information):
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity: [e.g. 2018.4.0f1]
- UnmaskForUGUI: [e.g. v1.0.0]
Same here, you can use Screen Space - Overlay for an alternative
Thank you for your reporting!
I also ran into this issue recently when attempting to add 3D VFX to a 2D UI.
If you switched to "Screen Space - Camera" for a similar use case, you can instead use "Overlay" in conjunction with another awesome package from @mob-sakai (see: https://github.com/mob-sakai/ParticleEffectForUGUI).
This issue will be fixed in next version!
add a parameter on the RectTransformUtility.RectangleContainsScreenPoint() can fix this problem
UnmaskRaycastFilter.cs -> public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
return !RectTransformUtility.RectangleContainsScreenPoint((m_TargetUnmask.transform as RectTransform), sp, eventCamera);
But it's still not right in release v1.1.3 @mob-sakai
@mob-sakai Can you make upm version with this fix, please?
P.S. Thank you for this asset
@mcaisw @harunuysali07 @drlevy @T--T @alex-turantsev
Sorry!
I will fix it ASAP!
Fixed in v1.2.0.